IMG_0815.PNGMeaningful assessment of student learning, beyond tests and grades, befuddles even seasoned educators. Are students really absorbing what they’re being taught, and will they remember it later on? How can that be measured and compared nationally? Those questions, among others, drive the work of the Association of American Colleges and Universities, which today released a report on what it calls a “groundbreaking approach” to assessing student learning.


Lumens and SUNY OER

Adopt/adapt – Tell us about your course & needs and we will connect you with practices and people that can help you find and adapt existing OER courses. Build – Need something a little more customized? There might be multiple books, websites, and courses out there that will fit your needs. We will work with you to locate, select, and integrate the content that can best support your course objectives. Create – Have you written course materials you want to openly license and share? Are you looking to develop some new material to use in your class? We offer an easy to use platform where you can write, edit, collaborate, and publish! In addition, we connect you with support throughout the development process, coordinate peer review, and provide access to formatting and editing services.
SUNY OER Resources


  • Affordability: Low-cost support delivers thousands in textbook cost savings every term – The Lumen team has been paramount in our success with OER thus far. They have introduced us to so many resources, supported us in getting started, supporting us in building the courses we want to build, and now they are supporting us in our future endeavors.
    Lumen Resources

SUNY IITG – 2017 Application

SUNY has awarded over $2.8 Million in Innovative Instruction Technology Grants (IITG) to faculty, librarians, and instructional support professionals in support of the Chancellor’s “Power of SUNY.” Since 2012, this program has been highly successful in demonstrating how campus based ideas can be effectively shared and scaled across multiple campuses and sectors.

For more information and Request for Proposals (RFP)

Resource: Funding that utilizes technology

SUNY_Games_Peter_SheaSUNY IITG – Innovative Instruction Technology Grants (IITG)  IITG is a competitive grants program open to SUNY faculty and support staff across all disciplines. IITG encourages development of innovations that meet the Power of SUNY’s transformative vision. Grant recipients will openly share project outcomes in the SUNY Learning Commons, enabling SUNY colleagues to replicate and build upon an innovation. Where to begin

Rockland Comm Coll Proposal – Awarded
SUNY IITG – List of 2014 Recipients

EDUCAUSE – Integrated Planning and Advising for Student Success (iPass) involves new approaches to advising and degree planning services for college students along with new technologies. It includes education planning, counseling and coaching, and risk targeting and intervention to help students complete their degree. EDUCAUSE and partner Achieving the Dream (AtD) are jointly providing implementation services to iPASS grant recipients. The goal of implementation services is to support the efforts of grantees as they transform advising practices, student support services, and systems in support of student success.

View Grants for Community Colleges iPass EDUCAUSE


EdLab Benefits of Gamification

edlab-animThis video features the work of TC Professor Joey Lee and his research on games and education. Lee’s recent work includes “Greenify: real-world missions for climate change education” and “Experience points for learning: Student perceptions of game mechanics for the classroom.” The video was produced by EdLab at Teachers College supported by the Strage Junior Faculty Prize. #strageprize (2013)

A Street Game App for Learning Mathematics

hofhrz_springFinally, this project’s design is based on the premise that technology-based learning environments are transformative. Educational research on the use of video games suggests that they appeal even to those students who do not experience success in school because they support students in asking questions of personal relevance. For many minority youth, video games offer the opportunity to attain success in mathematics or science, where oftentimes academic achievement is fleeting. Mobile devices are the technology of the future, and as they become more affordable, more and more students will have them, and school districts will use them for delivering learning activities, freeing up teachers’ time for more effective individualized instruction and assessment.


Some Open Access to Project Muse

ProjectMuseRSF: The Russell Sage Foundation Journal of the Social Sciences

Vol. 1 (2015) through current issue

RSF: The Russell Sage Foundation Journal of the Social Sciences is a peer-reviewed, open-access journal of original empirical research articles by both established and emerging scholars. It is designed to promote cross-disciplinary collaborations on timely issues of interest to academics, policymakers, and the public at large. Each issue is thematic in nature and focuses on a specific research question or area of interest.
Sample of an Article: Click title to access PDF

The Digital Campus: Tech Innovators 2016

photo_76362_portrait_217x325Meet this year’s tech innovators — nine men, women, and projects using education technology boldly and broadly. As part of the selection process, we asked readers and higher-education leaders for suggestions. We were just as interested in projects with a shoestring budget as we were in bigger, more-­ambitious projects. We considered leaders in various sectors, so you’ll meet ed-tech entrepreneurs, student activists, a community-college president, and a scholar who wants us to ask questions ­— many questions — about who benefits from technology.


SUNYWCC EER Supports teaching and learning using technology