Peruse SUNY OER services and contact an EER Member to further assist.
EER members have been speaking with Mark McBride (Library Senior Strategist, Office of Library and Information Services @ SUNY System Administration, formerly at Monroe Comm Coll) and Alexis Clifton (Executive Director, SUNY OER Services) on how WCC can benefit by partnering with SUNY OER Services. From the conversations it was suggested that EER solicit faculty members interested in designing courses that integrate OER textbooks or Blackboard integrated open courseware packages. Faculty members who participate will help develop professional development seminars on OER course development. There may be a possibility of acquiring professional development funds for this initiative from SUNY.
Any WCC faculty member interested in the OER initiative please contact EER members Norma Katz, Deb Krikun or Hector Graciano
Links for Open Course & Open Textbook links:
Links for Open Courseware in SUNY’s Blackboard system:
EER members will assist in the assessment and utilization of OER tools to help develop general education online courses. The last SUNY Innovative Instructional Technology Grant application was in 2014 where EER proposed the utilization of OFFICE MIX multimedia tools to develop online programming.
Meaningful assessment of student learning, beyond tests and grades, befuddles even seasoned educators. Are students really absorbing what they’re being taught, and will they remember it later on? How can that be measured and compared nationally? Those questions, among others, drive the work of the Association of American Colleges and Universities, which today released a report on what it calls a “groundbreaking approach” to assessing student learning.
Adopt/adapt – Tell us about your course & needs and we will connect you with practices and people that can help you find and adapt existing OER courses. Build – Need something a little more customized? There might be multiple books, websites, and courses out there that will fit your needs. We will work with you to locate, select, and integrate the content that can best support your course objectives. Create – Have you written course materials you want to openly license and share? Are you looking to develop some new material to use in your class? We offer an easy to use platform where you can write, edit, collaborate, and publish! In addition, we connect you with support throughout the development process, coordinate peer review, and provide access to formatting and editing services.
SUNY OER Resources
SUNY has awarded over $2.8 Million in Innovative Instruction Technology Grants (IITG) to faculty, librarians, and instructional support professionals in support of the Chancellor’s “Power of SUNY.” Since 2012, this program has been highly successful in demonstrating how campus based ideas can be effectively shared and scaled across multiple campuses and sectors.
Today in the Senate – Performance Based Funding was discussed and presented by the Emerging Initiatives Comm. Here is more information to help understand how important this initiative is and in place at other colleges.
SUNY IITG – Innovative Instruction Technology Grants (IITG) IITG is a competitive grants program open to SUNY faculty and support staff across all disciplines. IITG encourages development of innovations that meet the Power of SUNY’s transformative vision. Grant recipients will openly share project outcomes in the SUNY Learning Commons, enabling SUNY colleagues to replicate and build upon an innovation. Where to begin
EDUCAUSE – Integrated Planning and Advising for Student Success (iPass) involves new approaches to advising and degree planning services for college students along with new technologies. It includes education planning, counseling and coaching, and risk targeting and intervention to help students complete their degree. EDUCAUSE and partner Achieving the Dream (AtD) are jointly providing implementation services to iPASS grant recipients. The goal of implementation services is to support the efforts of grantees as they transform advising practices, student support services, and systems in support of student success.
This video features the work of TC Professor Joey Lee and his research on games and education. Lee’s recent work includes “Greenify: real-world missions for climate change education” and “Experience points for learning: Student perceptions of game mechanics for the classroom.” The video was produced by EdLab at Teachers College supported by the Strage Junior Faculty Prize. #strageprize (2013)
Finally, this project’s design is based on the premise that technology-based learning environments are transformative. Educational research on the use of video games suggests that they appeal even to those students who do not experience success in school because they support students in asking questions of personal relevance. For many minority youth, video games offer the opportunity to attain success in mathematics or science, where oftentimes academic achievement is fleeting. Mobile devices are the technology of the future, and as they become more affordable, more and more students will have them, and school districts will use them for delivering learning activities, freeing up teachers’ time for more effective individualized instruction and assessment.